Meet Design

Meet Design featuring great design, architecture, fashion, graphics and innovation from across the globe.

 

Pepsi Touch Tower 2.0

Pepsi Touch Tower 2.0 is a digital fountain dispenser that transforms today’s beverage pouring process into an engaging consumer experience, providing over 100 high quality drink combinations from up to 12 brands & 6 flavor shots. It's playful graphic user interface attracts the consumer, communicates variety and allows easy customization of one’s drink. The form clearly highlights the interaction zones in a careful ergonomic configuration, from the angle of the screen, the visibility of the nozzle, the location and light staging of the cup, and the accessibility of the ADA panel.

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Unity

UNITY™, Technogym's next-generation cardiovascular user interface, is the most advanced, open Android-based user platform in the market. It features swipe-screen touch technology, Virtual Training, simple log-in access to personalised content and enhanced entertainment experiences through Internet, TV, games and more. UNITY™ is the first and only console that offers users the ability to communicate with their personal trainer or friends via webcam

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Nike Mobile Truck

Initiated by the running shoes campaign's core message 'Let the Run Tell You Why', the installation would inspire the runners their reason of running through an innovative running experience. The design team created an immersive installation inside a mobile truck and let it stop by different targeted running spots for the shoes trialling. On beyond, the installation would need runners to drop down their reason for the run and share through social network to inspire the others.

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Puzzle Facade

Puzzle Facade transforms the Ars Electronica Center (Linz, Austria) into a giant Rubik's cube. The participant interacts with the interface-cube. This cube holds electronic components to keep track of rotation and orientation. This data is sent to a computer with a software that changes the lights and color of the building in correlation to the handheld interface-cube. The strong spatial connection between the architecture (AEC building), the referred object (Rubik's cube) and the designed tangible interface (interface-cube) enhances the site-specific aspect of the project.

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Line

Line user interface provides a great user experience concentrating on reading books not interaction with interface. Clarity of the interface is achieved using thin outlines, intuitive and originally designed icons.

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Pepsi Spire 5.0

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